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Insurgency weapon stats
Insurgency weapon stats









insurgency weapon stats

Past 10 inches, the M16A4 will gradually drop to 80 damage up to 2700 inches. The M16A4 does 110 damage up to 10 inches. Max range is the range at which weapon projectiles damage is reduced to 0.This is effectively the lowest damage value a weapon may apply, if the value is within the weapon's max range. That is, weapon bullet damage is no longer reduced after that point. Damage drop end range is the range at which the weapon projectile damage slope becomes zero.It is a special modifier in that it is not present on all weapons. Damage drop shift range is the range at which the weapon projectile damage slope may be altered before the damage drop end range.This is normally the weapon's highest damage output range. Damage drop start range is the range at which weapon projectile damage begins to decline.Weapons have up to four important ranges that should be listed when applicable: damage drop start, damage start shift, damage drop end, and max range. In games using the Source Engine, range on a weapon is expressed as the point at which a gun's damage begins to drop and the point in which the drop-off levels off. Range in Insurgency is measured in inches from the barrel of the weapon to the target.

insurgency weapon stats

Range is a category found in weapon and equipment infoboxes. The damage within range value is displayed in the damage category of the infobox. It differs from standard damage in that the minimum damage is adjusted to reflect the weapon's maximum range. 30-20 as opposed to 20-30.ĭamage within range is the amount of damage a weapon may actually produce in-game given its range limitation. Weapons whose damage degrades over range should have their damages listed from highest to lowest, i.e.











Insurgency weapon stats